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Urban Inferno

Urban Inferno was a custom level made for the Half-Life 2 mod Coterminus. Set during the City 17 uprising and taking cues from early pre-release material of the game, Urban Inferno was a short and chaotic battle sequence in which the player had to clear two blocks full of Combine forces and bypass gates to progress.

As a project Urban Inferno was devised as a means of learning the Source Engine and how to design gameplay for it.

The starting alleyway. Some useful equipment is stored in the crates to the right.

The starting alleyway. Some useful equipment is stored in the crates to the right.

Alternate view of the alleyway.

Alternate view of the alleyway.

The first main street. The player must find a way of getting around a fortified gate at the far end.

The first main street. The player must find a way of getting around a fortified gate at the far end.

Inside a nearby building. The destroyed roof allows for foes to take potshots above.

Inside a nearby building. The destroyed roof allows for foes to take potshots above.

On the other side of the gate fortification.

On the other side of the gate fortification.

Around the corner and up the hill.

Around the corner and up the hill.

Another checkpoint. A "shuttle" lies crashed in an apartment building. The goal to progressing here was to destroy the suspended guard booth above with a handy nearby grenade.

Another checkpoint. A "shuttle" lies crashed in an apartment building. The goal to progressing here was to destroy the suspended guard booth above with a handy nearby grenade.

An underground tunnel connecting the residential area to an industrial yard.

An underground tunnel connecting the residential area to an industrial yard.

The junction leading into the industrial area, with the Citadel looming beyond.

The junction leading into the industrial area, with the Citadel looming beyond.

The yard arena, where a Combine Guard awaits its prey.

The yard arena, where a Combine Guard awaits its prey.

The destroyed tank should give an indication of the danger lurking nearby.

The destroyed tank should give an indication of the danger lurking nearby.